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1. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Manssell wrote: Sylvia Nardieu wrote: Once again, what about Ladars? Come on CCP, this has been asked in every thread since the changes where announced and as far as I know never been answered. There are currently Ladar sites that are ...
- by CCP Tallest - at 2013.05.15 09:44:00
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2. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Simon Severasse wrote: Please when you can, confirm if Wormhole sites are changing or we only get the minigame instead of the use of hacking (archeology) tool without further changes. Sleepers are there on the begining and once open we get the ...
- by CCP Tallest - at 2013.05.14 14:34:00
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3. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Reticle wrote: In the hopes an answer can be provided: https://forums.eveonline.com/default.aspx?g=posts&t=163448 Will killrights be reset for Retribution along with bounties? Or will kill rights from pre-Retribution still be valid after...
- by CCP Tallest - at 2012.10.25 11:06:00
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4. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Destiny Corrupted wrote: ^ I agree with the above, except for one detail. Unlike the Unified Inventory, which was created with good intentions but executed badly, the kill right changes are being made to satisfy a specific agenda with "technica...
- by CCP Tallest - at 2012.10.19 13:03:00
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5. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Karl Hobb wrote: CCP Tallest wrote: Karl Hobb, please list the loopholes that you find blatant in the killrights system. I will answer you the best I can. I thought you people actually read these threads... I suppose there's only one real...
- by CCP Tallest - at 2012.10.16 16:35:00
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6. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Bodega Cat wrote: Karl Hobb wrote: Can we get a response to the blatant loopholes in the killrights system? Or is that something that needs to be discussed more in-house? List them in bullet format please? That would be wonderful! Karl ...
- by CCP Tallest - at 2012.10.16 15:06:00
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7. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Gizznitt Malikite wrote: A couple other questions.... 1.) Can I have multiple killrights on the same person at the same time??? (assuming they deserve it!) 2.) Can a person have multiple killrights on them simultaneously???? 2.a) Assuming you...
- by CCP Tallest - at 2012.10.11 19:27:00
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8. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Reticle wrote: There's a lot about this that I could like... but unfortunately it will not work as intended. 1. Clarify please--Someone accepts my killright on a Bad Guy that I put up for rent/sale at 50mill. Bad guy gets Suspect flag, but ...
- by CCP Tallest - at 2012.10.11 19:16:00
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9. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Salpad wrote: Oh, and a second question: Will he be able to know who put the bounty on him? I very much doubt he remembers me. For him, it was just another Tuesday in low-sec. Wait, third question: I lent a small amount of ISK to a player ab...
- by CCP Tallest - at 2012.10.11 16:18:00
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10. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
Dave stark wrote: corestwo wrote: My "math" is looking at a maxed out rorqual boosted Hulk in EFT and seeing that it gets 2857m3/minute in yield. 2857m3 x 60 minutes is 171,420m3 per hour, which means 1,171,420 units of veld per hour, which ...
- by CCP Tallest - at 2012.08.08 18:51:00
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11. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
Anvil44 wrote: Also before chribba? Nice progressions here. Do the exhumers also require Astrogeology III? Or up to V? The Exhumers skill still requires Astrogeology V Madam Isk wrote: Will existing hulks get their rig's "refunded"? I'm s...
- by CCP Tallest - at 2012.08.08 15:09:00
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12. Sticky:EVE Online: Inferno 1.2 to be deployed on Wednesday, August 8 - in EVE Information Portal [original thread]
JAYDIA wrote: Any body know what the true mack ore bay will be i have ssen 3 diffrent number and i would like to know the true ammount also it the ore bay size able to be increased in size in anyway ---- noob questions i know but i wanted to as...
- by CCP Tallest - at 2012.08.07 11:28:00
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13. Sticky:EVE Online: Inferno 1.2 to be deployed on Wednesday, August 8 - in EVE Information Portal [original thread]
Etharion Calthon wrote: Are the new mining role rigs inventable? If so, what is the calibration of the T2 version? Which NPC corps will have the BPO?-- Etharion They are not inventable as there is currently no tech 2 version. The BPO's will ...
- by CCP Tallest - at 2012.08.03 17:57:00
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14. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Hello all. Sorry for not replying more. I've been a tad busy. We're trying to get these changes to SISI so we can start playing around with them. Once this is on SISI, please post more feedback in the test server feedback forums. Here are some re...
- by CCP Tallest - at 2011.11.02 16:43:00
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15. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Jackie Fisher wrote: No cap usage reduction? Actually, yes there is. I accidentally left it out of the blog. Sorry about that. It is being added to the blog right now. Reduced Capacitory usage: * All hybrid turrets: -30% capacitor use
- by CCP Tallest - at 2011.10.31 15:22:00
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16. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Tristan North wrote: Please specify in that blog if it is an Agility Nerf or Agility Buff. Most players are confused about it. The agility change is an agility buff. The ships will be more agile.
- by CCP Tallest - at 2011.10.31 14:40:00
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17. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers. The poor performance of Minmatar capital ships is being looke...
- by CCP Tallest - at 2011.10.11 10:51:00
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18. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Mekia Buelle wrote: CCP Tallest wrote: Regarding Titan gun tracking: I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not ...
- by CCP Tallest - at 2011.10.10 18:30:00
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19. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Regarding Titan gun tracking: I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be publi...
- by CCP Tallest - at 2011.10.10 18:26:00
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20. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Weaselior wrote: xxxak wrote: After further thought, I am more and more disturbed that a super carrier cannot carry a full flight of fighters and FB. Can a Dev explain why this was considered necessary? preventing SCs from having overly ...
- by CCP Tallest - at 2011.10.10 17:21:00
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